![]() ![]() One of the most useful ones in here is Groups By Normals. So, let's scroll down to our polygroups pallet. So, let's see how we can automatically create some polygroups for this. But we might want to control things for the edge of the shirt separately from the inside of the shirt or the outside. So, you can see that this shirt is one single polygroup. Looks like that didn't quite take when I alt clicked on the shirt. Then, I'll hit shift F to turn on wireframe. I'm going to zoom in here and alt click on the shirt to make that the active subtool. Okay, so let's take a look at some pieces of this model. ![]() ![]() In this video, we'll look at some ways of quickly generating new polygroups. But sometimes, those polygroups aren't helpful or they're missing. Zbrush is pretty good about creating polygroups automatically while modeling. As I'm sure you know by now, polygroups are a great way to keep a model organized. ![]()
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